Is Used by Code |
Whether or not the application code uses this asset. Used for determining unused assets. |
No |
No |
Disable KZB Export |
Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview. |
No |
No |
Brush Color |
Color for brush. Set alpha to 0 to disable brush. |
No |
Yes |
Brush Texture |
Texture for brush. |
No |
Yes |
Directional Light |
Directional light settings |
No |
No |
Point Light |
Point light settings |
No |
No |
Spot Light |
Spot light settings |
No |
No |
Global Ambient Color |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene. |
No |
Yes |
Glyph Texture |
The automatic texture of the glyph cache |
No |
Yes |
Font Color |
Sets the color of the text. |
No |
Yes |
Texture1 |
Sets the second texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture2 |
Sets the third texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture3 |
Sets the fourth texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture0 |
Sets the first texture you want the Blit Render Pass to blit. |
No |
Yes |
Blend Intensity |
Controls the intensity how materials are blended on top of the existing color.
Attached property enables overriding of the blend intensity of the used materials at render pass or object node level |
No |
Yes |
Ambient Color |
The color of the material when no light are present |
No |
Yes |
Diffuse Color |
The color of the material when it is lit by a light |
No |
Yes |
Emissive Color |
The color of the light that is emitted from the material surface |
No |
Yes |
Mask Texture |
Texture for masking other texture or color |
No |
Yes |
Mask Texture Offset |
Sets an offset for mask in materials |
No |
Yes |
Mask Texture Tiling |
Determines how many times mask is presented in material |
No |
Yes |
Specular Color |
The color of the specular reflection |
No |
Yes |
Specular Exponent |
Determines the size of the specular highlight |
No |
Yes |
Texture |
The texture of the material |
No |
Yes |
Texture Offset |
Sets an offset for texture in materials |
No |
Yes |
Texture Tiling |
Determines how many times texture is presented in material |
No |
Yes |
Blend Mode |
Controls how blending is performed. Attached property enables overriding of the blend mode of the used materials at render pass or object node level.
Use "Alpha: Automatic" setting to use premultiplied or non-premultiplied alpha depending on the value of "Use Premultiplied Alpha by Default" project setting. |
No |
Yes |
Opacity |
Opacity of the node. |
No |
Yes |
Brush Modulate Color |
Modulation color for brush. Effects brush rendering that needs color modulation. |
No |
Yes |
Brush Horizontal Tiling |
Horizontal Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Brush Vertical Tiling |
Vertical Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Export in Asset Package |
When enabled, this item is exported into asset package if this project is saved as one. |
No |
No |
Calculated Offset |
Current relative offset of object in a grid list box, in proportional range [0, 1]. |
No |
Yes |
Visible Amount in Parent |
Describes how much of an object is inside its parent. Can be used in shaders to implement fades. Calculated by the parent node. |
No |
Yes |
Calculated Offset |
Current offset of item caluclated by the trajectory layout in proportional range [0, 1] (read-only). |
No |
Yes |
Visibility Across Projects |
Sets whether this resource is available to referencing projects: - Project setting uses the value of the Resource Visibility Across Projects property of the project. - Private makes the resource available only to this project. - Public makes the resource available in the dropdown menus of referencing projects. |
No |
No |
Keep Alive Behavior |
The keep-alive behavior of this resource. Can be used to deny unloading of the resource. |
No |
No |
Transition Phase |
The phase of the transition. For example, use for pixel-based effects. |
No |
Yes |
Description |
Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file. |
No |
No |